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A distress signal by Crooky Clicker brings Wildebyte into their surprising origin game. They must solve a murder mystery where the rules always change. The only rule that can’t be changed? It must always end by shooting the criminal.
When the wrong type of cookie is clicked too often, they …
The addictive GPS game Denfire has infected the world. By visiting real locations and capturing monsters with your phone, a war brews for control of this virtual world.
Wildebyte helps the Player protect their home turf, until they stumble upon a mysterious trail of dangerous locations. Real …
The game Frustrated Pigeons is not how Wildebyte remembers it. It’s worse. It’s barely played. As they investigate the reason, they stumble upon a special type of Ludramagic that comes at a great cost. Mastery means enormous power, failure means a devastating curse.
When their biggest …
Hated by all the games, Wildebyte hatches a plan to force Sweettooth to become his friend. It would be amazing if they could travel through other video games together!
But as they play his game—Pirate Pound—they discover something horrible. A choice must be made, between himself and his …
Wildebyte falls into a new game and hits rock bottom. They can only climb out by playing the game, jumping higher and higher, until they reach the top.
They were promised an easy Lost Memory, but can’t find it. While every level has new secrets and rules, a spy aims to ruin his run and get him …
Wildebyte enters a new game, one with buildings shaped like food. Well, the buildings left standing, that is. A monster terrorizes the town by slicing objects, buildings and even people in two.
In exchange for one of their Lost Memories, which Wildebyte needs if they want to escape the video game …
You are promised something incredible: be a character inside a video game. But only in exchange for completing a mission: Break into the Data Vault.
You take the offer, of course you do! But as you play more games, as you learn about the digital world of Ludra, the mission changes into something …
Een jongen en een meisje—vreemdelingen—komen elkaar tegen. Een half uur later zijn ze samen weggelopen. Weg van huis, weg van hun leven. Drie dagen later komt maar één van hen thuis.
Een jongerenroman over dood, spijt, twijfel, en vooral de grote vraag: wat gebeurde er in die drie dagen …